跳到正文
原文
Rock Paper Shotgun· Oisin Kuhnke·· 9 天前AI 评分56

《The Blood of Dawnwalker》总监称计时机制因预发行反馈而放宽

Once upon a time The Blood of Dawnwalker's timer mechanic was a lot tougher, and it's because of all those pre-release complaints that it was made easier

AI 导读

《The Blood of Dawnwalker》总监 Konrad Tomaszkiewicz 表示,团队在发售前因玩家对计时机制的担忧而重新平衡了限制时间。任务、使用技能点等行为都会推进时间,目的是让玩家体验主线内容并避免过度限制;未来吸血鬼系列作品可能取消该机制。

来源:Rock Paper Shotgun · rockpapershotgun.com