Rock Paper Shotgun· Edwin Evans-Thirlwell·· 4 小时前AI 评分56
Subnautica 2 创意总监谈抢先体验:尽早推出粗糙功能,以透明换取玩家信任
Subnautica 2 dev thinks early access teams should worry less about adding features that are "very ugly, incomplete, or prototype"
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《Subnautica 2》创意总监 Anthony Gallegos 在与 GamesIndustry.biz 的抢先体验讨论中称,初代《Subnautica》常在功能非常粗糙、不完整或原型阶段就上线,让玩家看到开发过程,借此以彻底透明赢得受众信任。
来源:Rock Paper Shotgun · rockpapershotgun.com