PC Gamer· Ted Litchfield ·· 3 小时前AI 评分59
Obsidian设计师Josh Sawyer:城镇每平米成本约为地牢4倍,解释都市RPG为何稀少
Obsidian's Josh Sawyer on RPG cities: 'Compared to a dungeon, generally speaking, a town is 4x the expense per square foot'
AI 导读
Obsidian设计总监Josh Sawyer在个人YouTube问答视频中解释RPG少有现代都市背景的原因:相比地牢,城镇每单位面积的制作成本约是4倍,制作难度和开销更高。
来源:PC Gamer · pcgamer.com